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New games, features and fixes, newest first. Want them the moment they land? Follow along on Discord.

  1. SkyShift 1.1.3GameLatest

    More stable LIVE sessions

    • Contributions stay stable in the overlay without reappearing on every update.
    • Restart starts a new round after a session ends; continuous sounds stop when the game connection drops.
  2. SkyShift 1.1.2Game

    A clean Endless Climb HUD

    • The finish bar is completely hidden when finish is turned off and in Rank.
    • Only the current browser and desktop package stays available; progress, settings and queued gifts are preserved.
  3. SkyShift 1.1.1Game

    Redesigned settings and a dramatic finish

    • Settings save automatically, and Autoplay follows the course without crossing the side walls.
    • Redesigned settings, trophies in the right corner and platforms visible behind the score.
    • A centered pause and a dramatic finish countdown in every language; Rank runs without the finish bar.
    • Switching between overlay and game, and resizing, repaint cleanly without old frame trails.
  4. SkyShift 1.1.0Game

    OBS scenes, Rank and an optional finish

    • OBS scenes with space for your facecam, movable widgets and a resolution independent of the game.
    • Server-verified Rank with fixed rules, global records and each run's supporters.
    • An optional finish, movement on the podium and the score display outside the playable world.
    • Large gift quantities are kept in full, tests are isolated and saves stay compatible.
  5. SkyShift 1.0.2Game

    Every screen format

    • Portrait, 1920 × 1080 landscape and square formats resize correctly in the studio and the browser.
    • An optional loss at the negative goal removes one trophy; queued gifts are preserved.
    • A crisp green progress bar, and control you can recover between studio windows.
  6. SkyShift 1.0.1Game

    Smoother broadcasting

    • The game keeps running when you switch tabs or windows.
    • Delayed display updates no longer rewind animations.
    • Rendering for broadcasting is faster.