LiveArcadeHub
GIFT VALUES

Observed value matters more than an assumed ID.

LiveArcadeHub separates observed catalog data, game rules and tests. We do not present an invented universal TikTok gift catalog.

01 · OBSERVATION

The directory uses observed data

Gift name, ID, observed unit coin value and observation times come from supported events. When no real observations exist, the directory stays empty.

02 · RULE

A game can use coin value

For Stickman, current rules are based on gift value rather than a hardcoded TikTok gift ID. Example: 1 coin can feed Heal, 10 Sword and 30 Fast Sword.

03 · EXACT VS RATIO

Rules can use different shapes

Heal can use a coin ratio while Sword and Fast Sword use exact individual values. The game contract decides the behavior.

04 · TEST

Gift Lab does not spend coins

You can simulate locally or send a server-side test into an active Web Arena session. The test validates mapping without a TikTok purchase.

05 · LIVE

The real event is normalized server-side

The LIVE connector normalizes the event and journals the command before the arena processes it. Gift streaks are credited incrementally.

06 · ACK

The game confirms the result

Analytics reads arena ACK results. It does not infer that an effect happened just because a gift had a particular value.

07 · CHANGES

Values can be observed again

A third-party service can change its catalog or behavior. LiveArcadeHub therefore keeps observations rather than treating an external list as permanent truth.

08 · BEFORE LIVE

Test the configuration

Review rules in Studio, test them in Gift Lab, prepare Web Arena and only then connect TikTok LIVE.

CONNECT TIKTOK →